Peripherals: Joysticks: Thrustmaster T-16000M FCS Space Sim Duo Joystick - PC
Thrustmaster T-16000M FCS Space Sim Duo Joystick - PC Thrustmaster T-16000M FCS Space Sim Duo Joystick - PC Thrustmaster T-16000M FCS Space Sim Duo Joystick - PC Thrustmaster T-16000M FCS Space Sim Duo Joystick - PC Thrustmaster T-16000M FCS Space Sim Duo Joystick - PC
 
Thrustmaster T-16000M FCS Space Sim Duo Joystick - PC

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Thrustmaster T-16000M FCS Space Sim Duo

Combine one left-handed and one right-handed T.16000M FCS to play using both hands in space simulation games!

Exclusive precision: H.E.A.R.T HallEffect AccuRate Technology™! 3D (Hall Effect) magnetic sensors located on the stick:

  • precision levels 256 times greater than current systems (i.e. resolution of 16000 x 16000 values!)
  • magnets ensure friction-free action for razor-sharp precision that won’t decrease over time
  • helical spring (0.1” / 2.8 mm in diameter) inside the stick providing firm, linear and smooth tension

Fully ambidextrous joysticks set!

3 removable components allow each joystick to be perfectly tailored for left-handed or right-handed use
piloting with a joystick in each hand is now possible in all games compatible with two joysticks at the same time

16 action buttons with “braille”-style physical button identification!

  • 12 on the base and 4 on the stick
  • one 8-way Point of View hat switch
  • switch allowing users to configure the 12 buttons located on the base in a left- or right-handed position

4 independent axis, including twist rudder (controlled by rotating the stick)

  • Ergonomic trigger for brake (civilian flight) or rapid fire (military flight and space simulation) control
  • Multidirectional hat switch (for panoramic view)
  • Ergonomic design for optimum comfort
  • Wide hand rest for reduced stress
  • Weighted base for enhanced stability

T.A.R.G.E.T programming software: program up to 256 buttons on the joystick (buttons merged from keyboard and mouse)

Thrustmaster Advanced pRogramming Graphical EdiTor software: combine with other Thrustmaster devices (so that they are recognized as a single USB device), and load or create specific mapping profiles for each game.

Visuals


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